Competition Terms & Conditions

Terms and Conditions – Win the Farm Competition 2025

TERMS AND CONDITIONS

  1.     Information on how to enter and prizes form part of these terms and conditions. Entrants must obtain the consent of a parent or guardian to participate and the parent or guardian agrees to be bound by these terms and conditions. Entries must comply with these terms and conditions to be valid.
  2.     The Promoter is the University of New South Wales (ABN 57 195 873 179) of High Street, UNSW Sydney NSW 2052. To contact the Promoter, please email s.pnacholi@unsw.edu.au
  3.     Day of AI in Schools Ltd (ABN 85673437404) of Level 3, 2 Guilfoyle Avenue, Double Bay NSW 2028 (Day of AI) is assisting the Promoter to conduct the competition.

Competition period

  1.     The competition titled Win the Farm Competition 2025 (the Competition) commences at 0900 AEDT on 27 October 2025 and ends at 1700 AEDT on 14 November 2025 (Competition Period).

Eligibility to enter

  1.     Entry is open to Australian residents who:

(a)    are students in Years 7 to 10 in an Australian school;

(b)    belong to a class that a teacher has registered for the Competition before 1700 AEDT on 24 October 2025; and

(c)    have obtained consent from a parent or guardian to participate in the Competition, (Eligible Entrants).

  1.     Directors, management, employees and their immediate families, of the Promoter, retailers, suppliers, associated entities and agencies associated with this competition are ineligible to enter.

How to enter

  1.     To enter, Eligible Entrants must, during the Competition Period, visit  https://barnwall.winthefarm.com/createteam (Website), enter the code provided by their teacher and follow the instructions on the Website.
  2.     Eligible Entrants can enter as an individual or as part of a team.
  3.     Any entry that is submitted outside the Competition Period, not completed in accordance with these Terms and Conditions, incomplete or in the Promotor’s sole discretion, considered by the Promotor to be defamatory, racist or otherwise unlawful or offensive, will not be eligible to win and will be excluded from the Competition.

Prizes

  1.   The prizes are two Prezzee vouchers, each valued at $1,500 (Prize). The total prize pool is $3,000.
  2.   A Prize will be awarded to the winning individual or team of Eligible Entrants from each of Years 7/8 and Years 9/10. [JA2] 
  3.   Prizes will be awarded to the relevant teacher. The relevant teacher will then provide the Prize, or part of the Prize, to the parent or guardian of each winning Eligible Entrant.
  4.   A parent or guardian must agree to accept the Prize, or share of the Prize, on behalf of an Eligible Entrant. If not, the Prize or part of the Prize cannot be awarded to that Eligible Entrant.
  5.   Prezzee terms and conditions apply to the Prizes. Please contact Prezzee for a copy of these terms and conditions.
  6.   All taxes (excluding goods and services tax (GST)) which may be payable as a consequence of receiving the Prize are the sole responsibility of the winner.
  7.   The Promoter is not liable for any loss, damage or injury suffered (even if caused by negligence) as a result of any winner accepting and/or using the Prize, except for any liability which cannot be excluded by law.
  8.   The Promoter is not responsible or liable for any loss, damage or injury suffered by any winner arising from, or in connection with, the Prize or the conduct of the supplier or manufacturer of the Prize.
  9.   The Prize is not redeemable for cash or an alternative prize and a winner’s entitlement to the Prize is not transferable.

Judging date and time

  1.   Judging will take place by 1700 AEDT on 18 November 2024 virtually (Judging Date and Time). All entries will be judged by a panel of three (3) qualified judges individually on their merits based on scores, creativity, strategy and overall performance in the game.
  2.   The best entry from an individual or team in each of Years 7/8 and Years 9/10, as determined by the judges in their absolute discretion, will win a Prize.
  3.   This is a game of skill and chance plays no part in determining the winner.

Prize delivery

  1.   Prizes, or parts of Prizes, will be delivered to the email addresses of parents or guardians, as communicated to the Promoter by the relevant teacher(s), within 28 days after the close of the Competition Period.

Prize substitution

  1.   In the event that the Prize (or any part of the Prize) becomes unavailable for reasons beyond the Promoter’s control, the Promoter may substitute a prize (or the relevant part of a prize) with a prize of equal or greater value.

Winner notification

  1.   The relevant teachers will be notified of the winning entries within 2 working days of the judging taking place in writing by email.
  2.   The names of winners will not be published unless the parent or guardian of a winner consents in writing to the publication of the winner’s name.

Unclaimed Prizes

  1.   All Prizes will be distributed after the close of the Competition.
  2.   If a Prize, or a part of a Prize, is not accepted or claimed within three months of the Judging Date and Time, the relevant winner’s entry will be deemed invalid and the Promoter will distribute any unclaimed Prizes to the next best ranking entry or entries (as applicable), as determined by the judges or the Promoter in its absolute discretion.
  3.   The relevant teachers will notify the parents or guardians of winners of unclaimed Prizes in writing.
  4.   The Promoter assumes no responsibility for any failure to receive an entry or for inaccurate information or for any loss, damage or injury as a result of technical or telecommunications problems, including security breaches. If such problems arise, the Promoter may modify, cancel, terminate or suspend the Competition.

Personal information

  1.   The Promoter and Day of AI will not collect the personal information of Eligible Entrants without the consent of a parent or guardian.[JA4] 
  2.   The Promoter and Day of AI will only collect and use information relating to the participation of Eligible Entrants in the competition, including the Eligible Entrant’s teacher, class and unique code. Eligible Entrants cannot reasonably be identified from this information.
  3.   The Promoter and Day of AI will collect and use the personal information of teachers, parents and guardians to conduct the Competition and award Prizes.
  4.   Teachers of Eligible Entrants will collect and use the personal information of Eligible Entrants for the purpose of assisting the Promoter to conduct this Competition.
  5.   Teachers, parents and guardians may access, change or update their personal information by emailing the Promoter at s.pancholi@unsw.edu.au. A copy of the Promoter’s Information Governance Policy is available at https://www.unsw.edu.au/governance/policy/policy-hub/informationgovernancepolicy. This policy contains information about how individuals may access or correct personal information or make a privacy related complaint.

Entry content

  1.   Entries must be the Eligible Entrant’s original work. The Promoter reserves the right to require the Eligible Entrant to verify that the entry is the Eligible Entrant’s original work. If the Promoter is unable to verify that the entry is original work to its satisfaction, the entry will be deemed invalid.
  2.   Eligible Entrants warrant that their entry is not in breach of any third party intellectual property rights. Eligible Entrants agree to indemnify the Promoter and its associated agencies against all losses, damages, claims and costs by third parties arising out of, connected to, or resulting from, a breach of the warranty set out in this clause 35.
  3.   An Eligible Entrant’s entry must not include:

(a)   any image, video or voice of any other person without that person’s express consent;

(b)   any content that contravenes any law; and

(c)   any content that is obscene, offensive, potentially defamatory, discriminatory, indecent, prejudicial or inconsistent with prevailing community standards.

  1.   By entering this Competition, Eligible Entrants grant the Promoter a non-exclusive licence to use the content of their entry, or any part of the content of the entry, in any way the Promoter wishes (including modifying, adapting, copying, cropping, retouching, editing, publishing, broadcasting or communicating the entry whether in original or modified form in whole or in part) in all media for the purposes of the Promoter’s business on its website, social media or in any marketing campaign, without payment to the Eligible Entrant of royalties or compensation. If requested by the Promoter, Eligible Entrants agree to sign any further documentation required by the Promoter to give effect to this clause 37.
  2.   By entering this Competition, Eligible Entrants consent to the Promoter dealing with their entry content in any way that may otherwise infringe the Eligible Entrant’s moral rights and agree not to assert their moral rights (wherever such rights are recognised) in respect of their entry against the Promoter or its assigns, licensees or successors.
  3.   The Promoter is not responsible for any loss, damage or injury to Eligible Entrants resulting from entering or participating in this Competition including arising from any comments made, or material published, by third parties about the Eligible Entrants on any social media platform in connection with this Competition.

General conditions

  1.   The Promoter’s decision is final, and binding and no correspondence will be entered into. The Promoter accepts no responsibility for late, lost or misdirected entries or other communications. Entries will be deemed void if illegitimate, forged, manipulated or tampered with in any way.
  2.   A request to access or modify any information provided as part of the redemption of a Prize should be directed to the Promoter.
  3.   If a parent or guardian provides consent, the Promoter reserves the right to request verification of the identity of Eligible Entrants and of the age, identity and residential address of winners and any other information relevant to entry into or participation in this Competition. Verification is at the discretion of the Promoter, whose decision is final. Failure by the Promoter to enforce any of its rights does not constitute a waiver of those rights.
  4.   The Promoter reserves the right to disqualify any individual who submits an entry that is not in accordance with these terms and conditions, or who is involved in any way in interfering or tampering with the conduct of this Competition, has breached any of these terms and conditions, or engaged in any unlawful or other improper misconduct calculated to jeopardise the fair and proper conduct of the Competition.
  5.   Winners may have rights under the Australian Consumer Law and other similar legislation which cannot be excluded, restricted, or modified by the Promoter. These terms and conditions do not exclude, restrict, or limit those statutory rights in any way. However, to the extent that it is permitted to do so by law, the Promoter (including its officers, employees, and agents) excludes all liability whether arising in tort (including without limitation negligence), contract or otherwise for any personal injury or any other loss or damage (including without limitation loss of opportunity or loss of profits) whether direct, indirect, special or consequential, arising in any way out of the Competition, including, without limitation:

(a)  any technical difficulties or equipment malfunction (whether or not under the Promoter’s control);

(b)   any theft, unauthorised access or third party interference;

(c)   any entry that is late, lost, altered, damaged or misdirected (whether or not after their receipt by the Promoter) due to any reason beyond the reasonable control of the Promoter;

(d)   any variation in market value to that stated in these terms and conditions;

(e)   any tax implications; or

(f) the Prize.

  1.   If for any reason beyond the reasonable control of the Promoter this Competition is not capable of running as planned, the Promoter reserves the right in its sole discretion to take any action that may be available to it, and to cancel, terminate, modify, or suspend the Competition, or amend these terms and conditions, unless to do so would be prohibited by law.

Terms and Conditions of Entry for the Day of AI “Refer a Teacher” Competition 

  • Promoter: The promoter is AI in Schools Ltd (ABN 85673437404) of Level 3, 2 Guilfoyle Avenue, Double Bay NSW 2028 (“Promoter”).
 
  • Eligibility: This competition is open to all open to all teachers working at Participating Schools who are 18 years old or older at the time of entry (“Eligible Entrants”). A “Participating School” is an Australian school that is registered to participate in the Day of AI Program as at 5pm on the closing date of the competition, the 18 December 2026.
    Competition Period: The competition will begin at 12.00 pm Australian Eastern Standard Time (“AEST”) on 9 March 2026 and end at 5.00pm on 18 December 2026. The Promoter reserves the right to extend or shorten the competition period at its sole discretion.
 
  • How to Enter: Participants must complete the following steps during the competition period: Share information or a Day of AI email with teacher colleagues, friends and family (a “Referred Party”). When the Referred Party registers for the Day of AI Program during the Competition Period, they must enter the Eligible Entrant’s name in the “Name the teacher who referred you” field. Each time a Referred Party nominates an Eligible Entrant to register for the Day of AI Program, the Eligible Entrant will receive one entry into the Competition. Referred Parties must be new registrants for Day of AI, i.e. they can not have registered for the program in previous years.
 
  • Prize: The one Eligible Entrant with the highest number of valid referrals at the end of the Competition Period will win one laptop valued at RRP$1,800. If there are more than one Eligible Entrants with the same highest number of referrals, the one Eligible Entrant who reach that highest number on the earliest date will be the winner of the Competition.
 
  • Verification of Entries: All referrals will be verified by the Promoter to ensure that they meet the eligibility requirements and that they were made during the Competition Period.
 
  • Notification of winners: A representative of the Promoter will notify the Eligible Entrant of the winner by email or telephone on or before 21 December 2026.
 
  • Disqualification: The Promoter reserves the right to disqualify any participant or referral that violates these terms and conditions, including but not limited to fraudulent, duplicate, or incomplete referrals.
 
  • Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.
 
  • Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.
 
  • Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.
 
  • Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia.

Terms and Conditions of Entry for the Day of AI Student Challenge 2026

 

Promoter: The promoter is AI in Schools Ltd (ABN 85673437404) of Level 3, 2 Guilfoyle Avenue, Double Bay NSW 2028 (“Promoter”).

Eligibility: This competition is open to all open to all students studying at Participating Schools who are in years 5 to 10 at the time of entry (“Eligible Entrants”). A “Participating School” is an Australian primary or high school that is registered to participate in the Day of AI Program as at 5pm AEST on the closing date of the competition, 25 September 2026.

Competition Period: The competition will begin at 9.00am AEST on 25 February 2026 and end at 5.00pm AEST on 25 September 2026. The Promoter reserves the right to extend or shorten the competition period at its sole discretion.

Verification of Entries: All entries will be verified by the Promoter to ensure that they meet the eligibility requirements.

Notification of winners: A representative of the Promoter will notify the Eligible Entrants of the winners by email or telephone on or before 2 October 2026.


Disqualification: The Promoter reserves the right to disqualify any Eligible Entrant or referral that violates these terms and conditions.

Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.

Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.

Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.

Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia.

HOW TO ENTER: Eligible Entrants must complete the following steps during the Competition Period:

Step 1 – Answer the Day of AI Student Challenge question for 2026:

  • “Come up with an idea for an AI-powered solution for your school, community, or more broadly, that aligns with at least one of the 17 United Nations Sustainable Development Goals (SDGs)”

Step 2 – Record a video
Please note the video cannot be longer than 3 minutes so keep an eye on the final length!

Your video should be a creative pitch for the idea you brainstormed earlier.

You must answer all the brainstorming questions (below) in your video.

Pitch the idea however you like! You could record yourselves talking into the camera, narrate over a sketch or slide presentation, or act out a scenario between you and your partner!
Students must answer the following questions in their video entry:

  • What problem are you trying to solve?
  • How does the AI-powered solution work?
  • What kind of data will you need to train it?
  • How will it make the community more sustainable OR how will it address climate change?
  • What are some limitations you might face when training your AI?
  • What are some ethical challenges you might need to think about?

 
PRIZES:

WINNER: The winning Eligible Entrants from each year will win $1,000 for their class, to go towards setting up a great technology environment or experience. For example, the class could use the funds to purchase technology for the classroom (such as iPads, laptop, audio-visual equipment) or an excursion to a tech-centric location.

WINNERS and other Eligible Entrants may be invited to participate in Dolphin Tank 2026.

Verification of Entries: All referrals will be verified by the Promoter to ensure that they meet the eligibility requirements and that they were made during the Competition Period.

Notification of winners: A representative of the Promoter will notify the Eligible Entrants of the winners by email or telephone on or before 2 October 2026. 

Disqualification: The Promoter reserves the right to disqualify any Eligible Entrant that violates these terms and conditions.

Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.

Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.

Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.

Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia

Terms and Conditions of Entry for the Day of AI “Deliver the Student Challenge 2026” Competition 

Promoter: The promoter is AI in Schools Ltd (ABN 85673437404) of Level 3, 2 Guilfoyle Avenue, Double Bay NSW 2028 (“Promoter”).

 

Eligibility: This competition is open to all teachers registered with Day of AI Australia (“Eligible Entrants”). A “Registered Teacher” is a teacher who is registered to participate in the Day of AI Program as at 5pm on the closing date of the competition, the 25 September 2026.

 

Competition Period: The competition will begin at 12.00 pm Australian Eastern Standard Time (“AEST”) on 25 February and end at 5.00pm on 25 September 2026. The Promoter reserves the right to extend or shorten the competition period at its sole discretion.

 

How to Enter: Participants must complete the following steps during the competition period: Deliver the Student Challenge lesson to their class of students. At least one student or team of students enter the Day of AI Australia Student Challenge during the competition period. Every student/team entry into the Student Challenge counts as an entry for the teacher in the Deliver the Student Challenge competition

Prizes: Ten Eligible Entrants will be selected at random to each win 1x$100 Prezzee Gift Voucher. Prizes are limited to one per winning teacher, i.e. an individual teacher can not win multiple prizes.

Verification of Entries: All referrals will be verified by the Promoter to ensure that they meet the eligibility requirements and that they were made during the Competition Period.

Notification of winners: A representative of the Promoter will notify the Eligible Entrant of the winner by email or telephone on or before 2 October 2026.

Disqualification: The Promoter reserves the right to disqualify any participant or referral that violates these terms and conditions, including but not limited to fraudulent, duplicate, or incomplete referrals.

Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.

Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.

Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.

Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia.

COMPETITION AND PRIZE INFORMATION 

About the Competition

The competition is only open to students in years 7 to 10.

 

 Objectives

  • Students will participate in a competition, which is designed to help them apply the concepts learned on the day by developing an idea for their own AI technology project
  • Students will break into pairs for this work, with one pair ultimately representing the class with their “AI solution”

 

Process

  • Students are to be divided into pairs. Students should spend no more than 10 minutes in their pairs brainstorming the following question and coming up with their AI solution, based on what they have learned during the day
    • Year 7 & 8 – How can AI be used to improve something in your school?    
    • Year 9 & 10 – How can AI be used to improve something in your community?   
  • Each pair will be asked to write their AI solution on a whiteboard or butcher’s paper. They don’t need too much detail, a sentence or two will be enough. 
  • Students will then be asked to vote for the best AI solution.  
  • Note – each pair has one vote only and they cannot vote for themselves. To place their vote, each pair will simply place a tick next to the idea they are voting for. If the votes are tied on more than one winner, teachers will ask the pairs to vote again – this time only for one of the tied entrants.  
  • Teachers will then facilitate a whole-class brainstorm session to flesh out the winning solution. 
  • Once the class has workshopped these questions (available in Educator Pack), the winning pair of students will outline their thinking by addressing these questions in a short video. 
  • Only one video can be entered per class. 

 

About the filming and uploading

  • The video should be recorded on a mobile phone. Please note the video cannot be longer than 3 minutes so keep an eye on the final length! 
  • Once the video is recorded, please upload it to the Day of AI website (https://dayofaiaustralia.com/) within 24 hours of recording it.  
  • Please refer to Educator Guide here for further information

 

The competition will close at 5pm on Friday 29 July. No videos uploaded after that date will be received. Please refer to terms and conditions for further information.

 

About the Selection Process

Each classroom entry will be submitted via the Day of AI Australia website. If you have any problems uploading your entry please contact hello@tdmg8.sg-host.com

Entries will close at 5pm on Friday 29 July 2022. No videos will be reviewed after that time.

 

Selection process and criteria for judging

All video entries will be reviewed using the following criteria and allocated points based on responses and idea. In total, a possible 50 points can be achieved.

  1. Did the students address the 5 key questions?
  • What is your AI driven idea?  (1)
  • How will it make your community better? (1)
  • How will it work? (1)
  • What data will you need to train the AI systems? (1)
  • What are some of the ethical considerations you might need to think about? (1) 
  1. Is this an original idea or has it already been created? (Possible 10 points)
  2. Does this improve something in the community or your school? (Possible 10 points)
  3. Does this exhibit genuine AI technology to create the solution? (Possible 10 points)
  4. Have ethical considerations to AI been included as part of this pitch (Possible 10 points)
  5. Is this a creative solution? (Possible 5 points)

All videos will undergo an initial selection review and then the top 30 entries will be reviewed by our expert judging panel.

 

Prizes

Years 7-9

There will one pair chosen from Year 7, Year 8 and Year 9 respectively as winners.

The winning pair for each year level will receive:

1 x STELR Sustainable Housing Kit (valued at $790)

The STELR Sustainable Housing kits use block coding can collect:

  • temperature data inside the house in various situations. For examples see the videos at https://stelr.org.au/stelr-modules/sustainable-house-remote/
  • infra-red and ultraviolet light transmitted through the glass window samples
  • infra-red and ultraviolet light reflected from different wall colours and roof materials.

 

2 x JB HiFi vouchers (valued at $250 each)

 

1 x STELR Kookaberry kits for their class

Kookaberry – AustSTEM Digital Learning Hub

It is the platform powering the immersive STEM Experiential Learning Journey which will provide teachers with the necessary training and skills to bring the digital world to life in their classrooms.

 Teachers and their students will learn how to capture, display, and analyse the data that is shaping every aspect of our daily lives. The Kookaberry is designed and made in Australia, and sits between the Raspberry Pi and micro:bit in both functionality and price.

 It is simple to use, requires no coding experience, Internet, or WiFi, and brings the Internet of Things and real-world data into project-based learning throughout the curriculum.

It makes data accessible……

 Second place will receive:

2 X JB HIFI VOUCHERS (valued at $200 each)

Third place will receive:

2 X JB HIFI VOUCHERS (valued at $150 each)


Year 10

For Year 10, there will be a winning pair from each state and territory (8 in total). Each state-based Year 10 winning pair (from the same school) will be given the opportunity to do a week’s long, all expenses paid, work experience at one of Australia’s top technology companies.

Corporate supporters for work experience include:

  • Culture AMP 
  • ROKT
  • XERO
  • TYRO
  • GUZMAN Y GOMEZ
  • PET CIRCLE
  • GO1

 

Teachers

  • The schools from where the winning year 10 students are from will be awarded one ticket to the ATSE Annual Symposium, ACTIVATE 2022for a teacher from that school to attend with all expenses paid. 

 

X 8 tickets to the ATSE Annual Symposium, ACTIVATE 2022

 From October 25-27, Australia’s foremost impact network for leading applied scientists, technologists and engineers – the Australian Academy Technology and Engineering (ATSE) – is inviting global and Australian change-makers to a first-of-its-kind event.  

On the heels of the Australian Federal Election, ACTIVATE 2022 will bring together 500 high-level representatives from across government, business and academia and feature keynote presentations from global future shapers. 

 The event will celebrate Australia’s most revered engineering and technology entrepreneurs, award emerging innovators and unite policymakers, CEOs and academics in charting a future course for Australia’s globally-focused STEM workforce and a technology-powered, human-driven future. 

 


Terms and Conditions of Entry for the Day of AI Student Competition

 

Promoter: The promoter is TDM Charitable Foundation Pty Ltd (ACN 612 892 770) of Level 3, 2 Guilfoyle Avenue, Double Bay NSW 2028 (“Promoter”).

Eligibility: This competition is open to all open to all students studying at Participating Schools who are in years 5 to 10 at the time of entry (“Eligible Entrants”). A “Participating School” is an Australian primary or high school that is registered to participate in the Day of AI Program as at 5pm on the closing date of the competition, the 30 June 2023.

Competition Period: The competition will begin at 9.00am Australian Eastern Standard Time (“AEST”) on 24 April 2023 and end at 5.00pm on 30 June 2023. The Promoter reserves the right to extend or shorten the competition period at its sole discretion.

Verification of Entries: All entries will be verified by the Promoter to ensure that they meet the eligibility requirements.

Notification of winners: A representative of the Promoter will notify the Eligible Entrants of the winners by email or telephone on or before 30 July 2023.
Disqualification: The Promoter reserves the right to disqualify any Eligible Entrant or referral that violates these terms and conditions.

Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.

Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.

Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.

Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia.

HOW TO ENTER: Eligible Entrants must complete the following steps during the Competition Period:

Step 1 – Answer the question: How can AI be used to improve something in your school?

NOTE: Eligible Entrants must work in pairs.

OPTION 1 – ONE ENTRY PER CLASS
Ask each pair to write their AI solution to the question on a whiteboard or butcher’s paper. They don’t need too much detail, a sentence or two will be enough.
Now ask each of the pairs to vote for the best AI solution.
Note – each pair has one vote only and they cannot vote for themselves. To place their vote, simply ask each pair to place a tick next to the idea they are voting for. If the votes are tied on more than one winner, ask the pairs to vote again – this time only for one of the tied entrants.
Now facilitate a whole-class brainstorm session to flesh out the winning solution. Keep the session short and snappy, using the questions on the next slide to guide the discussion.

OPTION 2 – ALL PAIRS CAN ENTER
Every pair in the class is welcome to enter the competition, and under this option it does not have to go to a vote on which pair has the winning idea. The process is the same as Option 1 from the next slide onwards, however you will see a few signposts to help you if your class wants to choose option 2.

Step 2 – Record a video
The video should be recorded on a mobile phone. Please note the video
cannot be longer than 3 minutes so keep an eye on the final length!
To help structure the video recording, ask one student to record the
winning pair and another student to ask these guide questions,
which the winning pair should answer:
What is your AI driven idea?
How will it make your school better?
How will it work?
What data will you need to train the AI systems?
What are some of the ethical considerations you might need to think about?
What did you love about the Day of AI?
What did you learn?

 
PRIZES:

Years 5-10

WINNER: The winning Eligible Entrants from each year will win $1,200 for their class, to go towards setting up a great technology environment or experience. For example, the class could use the funds to purchase technology for the classroom (such as iPads, laptop, audio-visual equipment) or an excursion to a tech-centric location.

RUNNER UP: The Eligible Entrants who are runners up will receive a $600 JB Hifi or Officeworks voucher for their class.

THIRD PRIZE: The Eligible Entrants who win third prize will receive a $300 JB Hifi or Officeworks voucher for their class.

Year 10: Work Experience

The top 16 year 10 Eligible Entrants as voted by our judges will receive work experience placements at some of Australia’s fastest growing tech companies, including CultureAmp, ROKT, Tyro and Pet Circle. For those Eligible Entrants who do not live in locations where these organisations are based, we will fly you and a guardian to the city to attend the work experience.

Verification of Entries: All referrals will be verified by the Promoter to ensure that they meet the eligibility requirements and that they were made during the Competition Period.

Notification of winners: A representative of the Promoter will notify the Eligible Entrants of the winners by email or telephone on or before 30 July 2023. 

Disqualification: The Promoter reserves the right to disqualify any Eligible Entrant that violates these terms and conditions.

Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.

Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.

Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.

Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia.

Terms and Conditions of Entry for the UNSW and Day of AI Australia “Design a Day of AI Australia AI Literacy Game” Competition 

Information on how to enter and prizes form part of these terms and conditions. By participating, entrants agree to be bound by these terms and conditions. Entries must comply with these terms and conditions to be valid.

The Promoter is the University of New South Wales (ABN 57 195 873 179) of High Street, UNSW Sydney NSW 2052. To contact the Promoter, please email s.pancholi@unsw.edu.au.

 

Competition period

The competition titled Design a Day of AI Australia AI Literacy Game (the Competition) commences at 0900 Sydney (GMT+11) on 25 August 2025 and ends at 23.59 Sydney (GMT+11) on 21 September 2025 (Competition Period).

 

Eligibility to enter

Entry is open to individuals or teams of three, with at least one team member meeting the following eligibility criteria:

  1. A UNSW student currently enrolled in a Computer Science and Engineering course, or
  2. A current or past Day of AI Classroom Champion,

provided they are Australian residents who are eligible to work in Australia and aged 15 years or over (Eligible Entrants).

Directors, management, employees and their immediate families, of the Promoter, retailers, suppliers, associated entities and agencies associated with this competition are ineligible to enter.

 

How to enter

To enter, Eligible Entrants must, during the Competition Period, visit https://dayofaiaustralia.com/design-genai-game-2025/ and fully complete the online entry form, including full name, email address, telephone number. Any entry that is submitted outside the Competition Period, not completed in accordance with these Terms and Conditions, incomplete or in the Promotor’s sole discretion, considered by the Promoter to be defamatory, racist or otherwise unlawful or offensive, will not be eligible to win and will be excluded from the Competition.

 

Prize and Winner obligations

The prize is a cash prize of $5,000. The winner of the Competition (Winner) will be offered an opportunity to develop and refine a prototype of the winning entry with a UNSW Engineering team. For further information contact s.pancholi@unsw.edu.au. 

All taxes (excluding goods and services tax (GST)) which may be payable as a consequence of receiving the Prize are the sole responsibility of a winner.

The Promoter is not liable for any loss, damage or injury suffered (even if caused by negligence) as a result of any winner accepting and/or using the Prize, except for any liability which cannot be excluded by law.

The Promoter is not responsible or liable for any loss, damage or injury suffered by a winner arising from, or in connection with, the Prize or the conduct of the supplier or manufacturer of the Prize.

The Prize is not redeemable for an alternative prize and a winner’s entitlement to the Prize is not transferable.

The Promoter may in their absolute discretion determine not to award the prize if entries are deemed unsuitable or do not meet the required standard. 

 

Judging date and time

Judging will take place between 22 – 26 September, 2025. Winners will be notified by 26 September, 2025 and published at https://dayofaiaustralia.com/design-genai-game-2025. All entries will be judged by a panel of three (3) qualified judges individually on their merits based on the following criteria:

a) Originality (30 points): Novelty and creativity of the idea, has the panel seen ideas like this before?

b) Relevance (30 points): Alignment with Day of AI program and AI literacy topics, could this experience be implemented into the curriculum?

c) Technical depth and execution (30 points): Can your demo be verified by the code repository and writeup? How innovative is the use of Generative AI? Is the technology real and feasible, and not just faked for the demo?

d) Communication (10 points): Clear, structured, and engaging proposal.

The best entry as determined by the judges in their absolute discretion will win the Prize.

This is a game of skill and chance plays no part in determining the winner.

 

Prize delivery

The cash prize component will be paid to a bank account nominated by the Winner within 28 days after the close of the Competition Period.

 

Prize substitution

In the event that the Prize (or any part of the Prize) becomes unavailable for reasons beyond the Promoter’s control, the Promoter may substitute a prize (or the relevant part of a prize) with a prize of equal or greater value.

 

Winner notification

Winners will be notified within 48 hours of the judging taking place in writing by email.

The name of the Winner will be published on Monday 26 September at https://dayofaiaustralia.com/design-genai-game-2025/.

 

Unclaimed Prizes

All Prizes will be distributed after the close of the Competition.

If a Prize is not accepted or claimed within three months of the Judging Date and Time, the relevant winner’s entry will be deemed invalid and the Promoter will distribute any unclaimed Prizes to the next best ranking entry or entries (as applicable), as determined by the judges or the Promoter in its absolute discretion.

Winners of unclaimed Prizes will be notified in writing to the email address provided at the time of entry.

The Promoter assumes no responsibility for any failure to receive an entry or for inaccurate information or for any loss, damage or injury as a result of technical or telecommunications problems, including security breaches. If such problems arise, the Promoter may modify, cancel, terminate or suspend the Competition.

 

Use of Eligible Entrant’s personal information

Personal information including the Eligible Entrant’s name, address and email will be collected and used for the purpose of conducting this Competition. This may require disclosure to third parties, including local regulatory authorities and the Promoter’s agents or third-party service providers, for the purpose of conducting the Competition, or for promotional and marketing purposes (including for direct marketing) of the Competition (Purpose).

By entering this Competition, Eligible Entrant’s consent to the use of their personal information for the Purpose, and that the Promoter may contact them for future marketing and material purposes without payment. Eligible Entrants agree that the Promoter may use this information for that purpose.

Eligible Entrants may access, change or update their personal information by emailing the Promoter at hello@dayofaiaustralia.com. A copy of the Promoter’s privacy policy is available at https://www.unsw.edu.au/privacy. The privacy policy contains information about how individuals may access or correct personal information or make a privacy related complaint.

 

Entry content

Entries must be the Eligible Entrant’s original work. The Promoter reserves the right to require the Eligible Entrant to verify that the entry is the Eligible Entrant’s original work. If the Promoter is unable to verify that the entry is original work to its satisfaction, the entry will be deemed invalid.

Eligible Entrants warrant that their entry is not in breach of any third party intellectual property or other rights. Eligible Entrants agree to indemnify the Promoter and its associated agencies against all losses, damages, claims and costs by third parties arising out of, connected to, or resulting from, a breach of the warranty set out in this clause 29.

An Eligible Entrant’s entry must not include:

a) any image, video or voice of any other person without that person’s express consent;

b) any content that contravenes any law; and

c) any content that is obscene, offensive, potentially defamatory, discriminatory, indecent, prejudicial or inconsistent with prevailing community standards.

By entering this Competition, Eligible Entrants grant the Promoter a non-exclusive, perpetual, irrevocable, sublicensable, worldwide licence to use the content of their entry, or any part of the content of the entry, in any way the Promoter wishes (including modifying, adapting, copying, cropping, retouching, editing, publishing, broadcasting or communicating the entry whether in original or modified form in whole or in part) in all media for the Purpose, without payment to the Eligible Entrant of royalties or compensation. If requested by the Promoter, Eligible Entrants agree to sign any further documentation required by the Promoter to give effect to this clause 30.

By entering this Competition, Eligible Entrants consent to the Promoter dealing with their entry content in any way that may otherwise infringe their moral rights and agree not to assert their moral rights (wherever such rights are recognised) in respect of their entry against the Promoter or its assigns, licensees or successors.

The Promoter is not responsible for any loss, damage or injury to Eligible Entrants resulting from entering or participating in this Competition including arising from any comments made, or material published, by third parties about the Eligible Entrants on any social media platform in connection with this Competition.

 

Winner obligations

If they are the Winner, Eligible Entrants agree to:

a) grant the Promoter a worldwide, irrevocable, perpetual, sublicensable, exclusive licence on reasonable terms to the Promoter, to use the winning entry for the Promoter’s promotional and commercial uses;

b) sign any further documentation required by the Promoter to give effect to clause 33(a), and 

c) the use of their name, likeness, image and/or voice in any media for an unlimited period of time by the Promoter or its licensees without remuneration or compensation for the Purpose and/or promoting any products manufactured, distributed and/or supplied by the Promoter or its licensees related to the winning entry.

 

General conditions

The Promoter’s decision is final, and binding and no correspondence will be entered into. The Promoter accepts no responsibility for late, lost or misdirected entries or other communications. Entries will be deemed void if illegitimate, forged, manipulated or tampered with in any way.

Should an Eligible Entrant’s contact details change during the Competition Period, it is the Eligible Entrant’s responsibility to notify the Promoter.

The Promoter reserves the right to request verification of the social media profile of Eligible Entrants and of the age, identity and residential address of winners and any other information relevant to entry into or participation in this Competition. Verification is at the discretion of the Promoter, whose decision is final. Failure by the Promoter to enforce any of its rights does not constitute a waiver of those rights.

The Promoter reserves the right to disqualify any individual who submits an entry that is not in accordance with these terms and conditions, or who is involved in any way in interfering or tampering with the conduct of this Competition, has breached any of these terms and conditions, or engaged in any unlawful or other improper misconduct calculated to jeopardise the fair and proper conduct of the Competition.

Winners may have rights under the Australian Consumer Law and other similar legislation which cannot be excluded, restricted, or modified by the Promoter. These terms and conditions do not exclude, restrict, or limit those statutory rights in any way. However, to the extent that it is permitted to do so by law, the Promoter (including its officers, employees, and agents) excludes all liability whether arising in tort (including without limitation negligence), contract or otherwise for any personal injury or any other loss or damage (including without limitation loss of opportunity or loss of profits) whether direct, indirect, special or consequential, arising in any way out of the Competition, including, without limitation:

b) any theft, unauthorised access or third party interference;

c) any entry that is late, lost, altered, damaged or misdirected (whether or not after their receipt by the Promoter) due to any reason beyond the reasonable control of the Promoter;

d) any variation in market value to that stated in these terms and conditions;

e) any tax implications; or

f) the Prize.

If for any reason beyond the reasonable control of the Promoter this Competition is not capable of running as planned, the Promoter reserves the right in its sole discretion to take any action that may be available to it, and to cancel, terminate, modify, or suspend the Competition, or amend these terms and conditions, unless to do so would be prohibited by law.

 

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