Terms & Conditions

COMPETITION AND PRIZE INFORMATION 

About the Competition

The competition is only open to students in years 7 to 10.

 

 Objectives

  • Students will participate in a competition, which is designed to help them apply the concepts learned on the day by developing an idea for their own AI technology project
  • Students will break into pairs for this work, with one pair ultimately representing the class with their “AI solution”

 

Process

  • Students are to be divided into pairs. Students should spend no more than 10 minutes in their pairs brainstorming the following question and coming up with their AI solution, based on what they have learned during the day
    • Year 7 & 8 – How can AI be used to improve something in your school?    
    • Year 9 & 10 – How can AI be used to improve something in your community?   
  • Each pair will be asked to write their AI solution on a whiteboard or butcher’s paper. They don’t need too much detail, a sentence or two will be enough. 
  • Students will then be asked to vote for the best AI solution.  
  • Note – each pair has one vote only and they cannot vote for themselves. To place their vote, each pair will simply place a tick next to the idea they are voting for. If the votes are tied on more than one winner, teachers will ask the pairs to vote again – this time only for one of the tied entrants.  
  • Teachers will then facilitate a whole-class brainstorm session to flesh out the winning solution. 
  • Once the class has workshopped these questions (available in Educator Pack), the winning pair of students will outline their thinking by addressing these questions in a short video. 
  • Only one video can be entered per class. 

 

About the filming and uploading

  • The video should be recorded on a mobile phone. Please note the video cannot be longer than 3 minutes so keep an eye on the final length! 
  • Once the video is recorded, please upload it to the Day of AI website (https://dayofaiaustralia.com/) within 24 hours of recording it.  
  • Please refer to Educator Guide here for further information

 

The competition will close at 5pm on Friday 29 July. No videos uploaded after that date will be received. Please refer to terms and conditions for further information.

 

About the Selection Process

Each classroom entry will be submitted via the Day of AI Australia website. If you have any problems uploading your entry please contact hello@dayofaiaustralia.com

Entries will close at 5pm on Friday 29 July 2022. No videos will be reviewed after that time.

 

Selection process and criteria for judging

All video entries will be reviewed using the following criteria and allocated points based on responses and idea. In total, a possible 50 points can be achieved.

  1. Did the students address the 5 key questions?
  • What is your AI driven idea?  (1)
  • How will it make your community better? (1)
  • How will it work? (1)
  • What data will you need to train the AI systems? (1)
  • What are some of the ethical considerations you might need to think about? (1) 
  1. Is this an original idea or has it already been created? (Possible 10 points)
  2. Does this improve something in the community or your school? (Possible 10 points)
  3. Does this exhibit genuine AI technology to create the solution? (Possible 10 points)
  4. Have ethical considerations to AI been included as part of this pitch (Possible 10 points)
  5. Is this a creative solution? (Possible 5 points)

All videos will undergo an initial selection review and then the top 30 entries will be reviewed by our expert judging panel.

 

Prizes

Years 7-9

There will one pair chosen from Year 7, Year 8 and Year 9 respectively as winners.

The winning pair for each year level will receive:

1 x STELR Sustainable Housing Kit (valued at $790)

The STELR Sustainable Housing kits use block coding can collect:

  • temperature data inside the house in various situations. For examples see the videos at https://stelr.org.au/stelr-modules/sustainable-house-remote/
  • infra-red and ultraviolet light transmitted through the glass window samples
  • infra-red and ultraviolet light reflected from different wall colours and roof materials.

 

2 x JB HiFi vouchers (valued at $250 each)

 

1 x STELR Kookaberry kits for their class

Kookaberry – AustSTEM Digital Learning Hub

It is the platform powering the immersive STEM Experiential Learning Journey which will provide teachers with the necessary training and skills to bring the digital world to life in their classrooms.

 Teachers and their students will learn how to capture, display, and analyse the data that is shaping every aspect of our daily lives. The Kookaberry is designed and made in Australia, and sits between the Raspberry Pi and micro:bit in both functionality and price.

 It is simple to use, requires no coding experience, Internet, or WiFi, and brings the Internet of Things and real-world data into project-based learning throughout the curriculum.

It makes data accessible……

 Second place will receive:

2 X JB HIFI VOUCHERS (valued at $200 each)

Third place will receive:

2 X JB HIFI VOUCHERS (valued at $150 each)


Year 10

For Year 10, there will be a winning pair from each state and territory (8 in total). Each state-based Year 10 winning pair (from the same school) will be given the opportunity to do a week’s long, all expenses paid, work experience at one of Australia’s top technology companies.

Corporate supporters for work experience include:

  • Culture AMP 
  • ROKT
  • XERO
  • TYRO
  • GUZMAN Y GOMEZ
  • PET CIRCLE
  • GO1

 

Teachers

  • The schools from where the winning year 10 students are from will be awarded one ticket to the ATSE Annual Symposium, ACTIVATE 2022for a teacher from that school to attend with all expenses paid. 

 

X 8 tickets to the ATSE Annual Symposium, ACTIVATE 2022

 From October 25-27, Australia’s foremost impact network for leading applied scientists, technologists and engineers – the Australian Academy Technology and Engineering (ATSE) – is inviting global and Australian change-makers to a first-of-its-kind event.  

On the heels of the Australian Federal Election, ACTIVATE 2022 will bring together 500 high-level representatives from across government, business and academia and feature keynote presentations from global future shapers. 

 The event will celebrate Australia’s most revered engineering and technology entrepreneurs, award emerging innovators and unite policymakers, CEOs and academics in charting a future course for Australia’s globally-focused STEM workforce and a technology-powered, human-driven future. 

 


Terms and Conditions of Entry for the Day of AI Competition (“Competition”)

1. Information on how to enter and prize details form part of these conditions. Entry into this Competition is deemed acceptance of these terms and conditions.
2. The promoter is TDM Charitable Foundation Pty Ltd (ACN 612 892 770) of Level 9/131 Macquarie St, Sydney NSW 2000 (“Promoter”).
3. The Competition will be open from 9.00 am Australian Eastern Standard Time (“AEST”) on 27 July 2022 and will continue until 5.00 pm AEST on 29 July 2022 (“Competition Period”). The Promoter may end the Competition Period early or extend the Competition Period at its sole discretion.
4. Entry is open to all high school students in Years 7 to 10 (inclusive) from Participating Schools (“Eligible Entrants”). A “Participating School” is an Australian high school that has registered to participate in the Competition during the Competition Period.

Entry

5. To enter and be eligible to win, Eligible Entrants must, during the Competition Period, follow the instructions set out below:
a) In groups of two within each class of a Participating School, Eligible Entrants must answer the following question relevant to their grade and brainstorm an artificial intelligence (“AI”) solution based on what they learnt during the Competition Period:
i. Years 7 and 8: How can AI be used to improve something in your school?
ii. Years 9 and 10: How can AI be used to improve something in your community?
b) Eligible Entrants must then vote for what they think is the best AI solution within their class. Each pair of Eligible Entrants has only one vote, and they cannot vote for themselves. If the votes are tied between more than one pair of Eligible Entrants, each pair of Eligible Entrants must vote again and only vote for one of the tied winners.
c) Through a short video, the Eligible Entrants with the winning AI solution from each class within a Participating School must outline how they came up with the AI solution by addressing the questions available in the Educator Pack, which will be provided to the Eligible Entrants during the Competition Period (“Video”).
d) The Video should be recorded on a mobile phone device and must not be longer than 3 minutes.
e) All Videos must be uploaded to the Day of AI website (https://dayofaiaustralia.com/) (“Website”) within 24 hours of being recorded, and no later than 5.00pm AEST on 29 July 2022 (“Eligible Video”). Any Videos uploaded after this time and date will not be considered.
6. By entering the Competition, Eligible Entrants acknowledge and agree that:
a) they have obtained consent from their parent or legal guardian to enter into the Competition and provide the Materials (as defined below) (“Parental Consent”). Eligible Entrants should not enter the Competition if they have not obtained Parental Consent;
b) their Eligible Video is their original and independent creation;
c) their Eligible Video does not infringe any third party rights, including intellectual property rights or privacy; and
d) they have consent of each person appearing in the Eligible Video and for the Eligible Video to be uploaded to a secure portal on the Website.
7. The Promoter has the discretion to:
i. approve any Eligible Videos uploaded to the Website; and
ii. delete Eligible Videos, if judged inappropriate in the Promoter’s sole discretion.

Judging

8. All Eligible Videos will be reviewed and assessed by a representative employed on behalf of the Promoter using the selection criteria set out at Schedule 1, and points may be allocated to each Eligible Video according to such criteria (“Initial Selection Review”). In total, a possible 50 points can be achieved.
9. Following the Initial Selection Review, the top 30 Eligible Videos will be reviewed by an expert judging panel (“Panel”).
10. With respect to Eligible Entrants in Year 10 (“Year 10 Eligible Entrants”), if the Promoter does not receive Eligible Videos from a particular State and/or Territory during the Competition Period, the Year 10 Prize allocated for that State and/or Territory (outlined below) will be awarded to the Year 10 Eligible Entrants who achieved the next highest points from the other participating States and/or Territories.

Winners and Prizes

11. One pair of Eligible Entrants from Year 7, Year 8 and Year 9 respectively will be chosen as winners and will each receive:
i. 1 x STELR Sustainable Housing Kit (valued at $790);
ii. 2 x JB HiFi vouchers (valued at $250 each);
iii. 1 x STELR Kookaberry Kit.
12. For Eligible Entrants in Year 10, one pair of Eligible Entrants from each State and Territory will be chosen as winners (“Year 10 Winners”) and will be given the opportunity to participate in a week-long, all-expenses-paid work experience at one of the following Australian technology companies (“Year 10 Prize”):

i. Culture Amp Pty Ltd (ACN 138 600 987);

ii. ROKT Pty Limited (ACN 139 261 822);

iii. Xero Australia Pty Limited (ACN 124 215 247);

iv. Tyro Payments Limited (ACN 103 575 042);

v. Millell Pty Ltd (ACN 148 151 213) trading as Pet Circle;

vi. Go1 Pty Ltd (ACN 134 998 020);

vii. Guzman Y Gomez (ACN 116 196 288); and

viii. Any other company that the Promoter deems fit in its sole discretion.

13. The schools at which each of the Year 10 Winners are students during the Competition Period (“Schools”) will each be awarded one all-expenses-paid ticket to attend the ATSE Annual Symposium ACTIVATE 2022. Each School must choose one teacher from their school to attend.

14. A representative of the Promoter will notify the schools of the winners by [email / phone] on or before [12 August 2022].

General

15. The prizes are not transferable, exchangeable or redeemable for cash.
16. The Promoter shall not be liable for any prize that may be lost, stolen, forged, damaged or tampered with in any way before it reaches the winner.
17. The Promoter accepts no responsibility for any variation in the value of a prize.
18. If the Promoter is unable to provide a finalist or winner with the nominated prize, the Promoter reserves the right to supply an alternative prize of equal or greater monetary value.
19. If a winner chooses not to take their prize (or is unable to), they forfeit the prize and the Promoter is not obliged to substitute the prize.
20. The Promoter accepts no responsibility for any entries not received for any reason during the Competition Period. Entries will be deemed to be accepted at the time of receipt by the Promoter and not at the time of transmission. No responsibility will be taken for lost, late or misdirected entries. The Promoter is not responsible for technical difficulties with the entry mechanism and does not warrant that the entry mechanism will be available at all times.
21. The Panel’s decision is final and binding and the Promoter will not enter into correspondence regarding the result.
22. Entries containing offensive or defamatory content, or which breach any law or infringe any third party rights, including intellectual property rights, are not eligible to win.
23. If, for any reason, the Competition is not capable of running as planned, including infection by computer virus, bugs, tampering, unauthorised intervention, fraud, technical failure or any other causes beyond the control of the Promoter, which corrupt or affect the administration, security, fairness, integrity or proper conduct of this Competition, the Promoter reserves the right in its sole discretion to take any action that may be available, subject to State and Territory regulations.
24. Any Eligible Entrant who, in the opinion of the Promoter, tampers or interferes with the entry mechanism in any way, or who does not properly comply with the entry process, will be ineligible to win.
25. The Promoter reserves the right to disqualify entries in the event of non-compliance with these terms and conditions. In the event there is a dispute concerning the conduct of the Promotion, the decision of the Promoter is final and binding on each entrant and no correspondence will be entered into.
26. The following applies to personal information of entrants collected by the Promoter in connection with the Competition:
a) the collection, use and disclosure of each Eligible Entrant’s personal information by the Promoter is subject to the requirements of the Privacy Act 1988 (Cth) (Privacy Act);
b) by entering the Competition, the Eligible Entrant understands and agrees that the Promoter may use and disclose the information provided by the Eligible Entrant on the terms and for the purposes set out in the Promoter’s Privacy Policy available at https://dayofaiaustralia.com/privacy-policy/;
c) except as described in paragraph b), no further use of each Eligible Entrant’s personal information will be made without the Eligible Entrant’s prior consent, and the Promoter will not disclose personal information of Eligible Entrants without their consent unless legally required to do so;
d) each Eligible Entrant’s personal information will be stored in an appropriately secure format; when the information is no longer required for the purposes for which it was collected, it will be deleted by the Promoter;
e) except in the circumstances set out in the Privacy Act, Eligible Entrants have the right to access and / or correct any personal information which the Promoter holds about the Eligible Entrant; and
f) if Eligible Entrants have any questions about privacy, or a request for access to their personal information, they should contact Caryn Joffe at caryn@tdmgrowth.com.
27. By entering into the Competition, the Eligible Entrant agrees and acknowledges that:
a) the Promoter may contact them to provide comments about the Competition and the Promoter (or an agent of the Promoter) may take photos of them;
b) the Promoter may use such comments or photos, or any other part of the entry, including the Videos, (the “Materials”) for use during, and for the purposes of, the Competition and the Promoter’s future promotional and marketing purposes without further reference or compensation to them;
c) they grant to the Promoter on creation of the Materials a royalty free, perpetual, exclusive and irrevocable licence to use the Materials for the purposes of the Competition and for future promotional and marketing purposes;
d) they unconditionally and irrevocably consent to any act or omission that would otherwise infringe any of their moral rights in the Materials (as defined in Part IX of the Copyright Act 1968 (Cth)) and present and future rights of a similar nature conferred by statute anywhere in the world whether occurring before or after this consent is given (“Moral Rights”); and
e) they agree not to institute, maintain or support any claim or proceeding for infringement of their Moral Rights in the Materials.
28. To the maximum extent permitted by law, the Promoter shall not be liable for any loss or damage whatsoever (including but not limited to indirect or consequential loss) or personal injury suffered or sustained in connection with this Competition.

Schedule 1 – Selection Criteria

1. Does the Eligible Video address the following 5 key questions:
a) What is the AI-driven idea? (1 point)
b) How will it make the community better? (1 point)
c) How will it work? (1 point)
d) What data will you need to train the AI systems? (1 point)
e) What are some of the ethical considerations you might need to think about? (1 point)
2. Is this an original idea, or has it already been created? (10 points)
3. Does the idea improve something in the community or school? (10 points)
4. Does the idea exhibit genuine AI technology to create the solution? (10 points)
5. Have ethical considerations in relation to AI been included as part of this pitch? (10 points)
6. Is the idea a creative solution? (5 points)