Login

Terms & Conditions

Terms and Conditions of Entry for the Day of AI “Refer a Teacher” Competition (“the Competition”) 

  • Promoter: The promoter is TDM Charitable Foundation Pty Ltd (ACN 612 892 770) of Level 3, 2 Guilfoyle Avenue, Double Bay NSW 2028 (“Promoter”).

  • Eligibility: This competition is open to all open to all teachers working at Participating Schools who are 18 years old or older at the time of entry (“Eligible Entrants”). A “Participating School” is an Australian school that is registered to participate in the Day of AI Program as at 5pm on the closing date of the competition, the 16 June 2024.
    Competition Period: The competition will begin at 12.00 pm Australian Eastern Standard Time (“AEST”) on 22 January 2024 and end at 5.00pm on 16 June 2024. The Promoter reserves the right to extend or shorten the competition period at its sole discretion.
 
  • How to Enter: Participants must complete the following steps during the competition period: Share this email with teacher colleagues, friends and family (a “Referred Party”). When the Referred Party registers their school for the Day of AI Program during the Competition Period, they must enter the Eligible Entrant’s name in the “Name the teacher who referred you” field. Each time a Referred Party nominates an Eligible Entrant to register for the Day of AI Program, the Eligible Entrant will receive one entry into the Competition.

  • Prize: The three Eligible Entrants with the highest number of valid referrals at the end of the Competition Period will each win one of three laptops valued at RRP$1,800. If there are more than three Eligible Entrants with the same highest number of referrals, the three Eligible Entrants who reach that highest number on the earliest date will be the winners of the Competition.

  • Verification of Entries: All referrals will be verified by the Promoter to ensure that they meet the eligibility requirements and that they were made during the Competition Period.

  • Notification of winners: A representative of the Promoter will notify the Eligible Entrants of the winners by email or telephone on or before 17 June 2024.

  • Disqualification: The Promoter reserves the right to disqualify any participant or referral that violates these terms and conditions, including but not limited to fraudulent, duplicate, or incomplete referrals.

  • Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.

  • Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.

  • Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.

  • Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia.

Terms and Conditions of Entry for the Day of AI Student Challenge 2024

 

Promoter: The promoter is TDM Charitable Foundation Pty Ltd (ACN 612 892 770) of Level 3, 2 Guilfoyle Avenue, Double Bay NSW 2028 (“Promoter”).

Eligibility: This competition is open to all open to all students studying at Participating Schools who are in years 5 to 10 at the time of entry (“Eligible Entrants”). A “Participating School” is an Australian primary or high school that is registered to participate in the Day of AI Program as at 5pm AEDT on the closing date of the competition, 5 July 2024.

Competition Period: The competition will begin at 9.00am AEDT on 15 April 2024 and end at 5.00pm AEDT on 5 July 2024. The Promoter reserves the right to extend or shorten the competition period at its sole discretion.

Verification of Entries: All entries will be verified by the Promoter to ensure that they meet the eligibility requirements.

Notification of winners: A representative of the Promoter will notify the Eligible Entrants of the winners by email or telephone on or before 30 July 2023.


Disqualification: The Promoter reserves the right to disqualify any Eligible Entrant or referral that violates these terms and conditions.

Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.

Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.

Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.

Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia.

HOW TO ENTER: Eligible Entrants must complete the following steps during the Competition Period:

Step 1 – Answer one of the following questions:

  • “How can AI be used to make your school more environmentally sustainable?”
  • “How can AI be used to make communities more environmentally sustainable?”
  • “How can AI be used to help tackle climate change?”


Step 2 – Record a video
Please note the video cannot be longer than 3 minutes so keep an eye on the final length!

Your video should be a creative pitch for the idea you brainstormed earlier.

You must answer all the brainstorming questions (below) in your video.

Pitch the idea however you like! You could record yourselves talking into the camera, narrate over a sketch or slide presentation, or act out a scenario between you and your partner!
Students must answer the following questions in their video entry:

  • What problem are you trying to solve?
  • How does the AI-powered solution work?
  • What kind of data will you need to train it?
  • How will it make the community more sustainable OR how will it address climate change?
  • What are some limitations you might face when training your AI?
  • What are some ethical challenges you might need to think about?

 
PRIZES:

WINNER: The winning Eligible Entrants from each year will win $1,200 for their class, to go towards setting up a great technology environment or experience. For example, the class could use the funds to purchase technology for the classroom (such as iPads, laptop, audio-visual equipment) or an excursion to a tech-centric location.

RUNNER UP: The Eligible Entrants who are runners up will receive a $600 JB Hifi or Officeworks voucher for their class.

THIRD PRIZE: The Eligible Entrants who win third prize will receive a $300 JB Hifi or Officeworks voucher for their class.

FINALISTS (WINNERS and/or RUNNERS UP and/or THIRD PRIZE) may be invited to a Day of AI event in 2024. Travel and accommodation for any such event would be paid for by Day of AI.

Verification of Entries: All referrals will be verified by the Promoter to ensure that they meet the eligibility requirements and that they were made during the Competition Period.

Notification of winners: A representative of the Promoter will notify the Eligible Entrants of the winners by email or telephone on or before 30 July 2024. 

Disqualification: The Promoter reserves the right to disqualify any Eligible Entrant that violates these terms and conditions.

Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.

Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.

Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.

Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia

COMPETITION AND PRIZE INFORMATION 

About the Competition

The competition is only open to students in years 7 to 10.

 

 Objectives

  • Students will participate in a competition, which is designed to help them apply the concepts learned on the day by developing an idea for their own AI technology project
  • Students will break into pairs for this work, with one pair ultimately representing the class with their “AI solution”

 

Process

  • Students are to be divided into pairs. Students should spend no more than 10 minutes in their pairs brainstorming the following question and coming up with their AI solution, based on what they have learned during the day
    • Year 7 & 8 – How can AI be used to improve something in your school?    
    • Year 9 & 10 – How can AI be used to improve something in your community?   
  • Each pair will be asked to write their AI solution on a whiteboard or butcher’s paper. They don’t need too much detail, a sentence or two will be enough. 
  • Students will then be asked to vote for the best AI solution.  
  • Note – each pair has one vote only and they cannot vote for themselves. To place their vote, each pair will simply place a tick next to the idea they are voting for. If the votes are tied on more than one winner, teachers will ask the pairs to vote again – this time only for one of the tied entrants.  
  • Teachers will then facilitate a whole-class brainstorm session to flesh out the winning solution. 
  • Once the class has workshopped these questions (available in Educator Pack), the winning pair of students will outline their thinking by addressing these questions in a short video. 
  • Only one video can be entered per class. 

 

About the filming and uploading

  • The video should be recorded on a mobile phone. Please note the video cannot be longer than 3 minutes so keep an eye on the final length! 
  • Once the video is recorded, please upload it to the Day of AI website (https://dayofaiaustralia.com/) within 24 hours of recording it.  
  • Please refer to Educator Guide here for further information

 

The competition will close at 5pm on Friday 29 July. No videos uploaded after that date will be received. Please refer to terms and conditions for further information.

 

About the Selection Process

Each classroom entry will be submitted via the Day of AI Australia website. If you have any problems uploading your entry please contact hello@tdmg8.sg-host.com

Entries will close at 5pm on Friday 29 July 2022. No videos will be reviewed after that time.

 

Selection process and criteria for judging

All video entries will be reviewed using the following criteria and allocated points based on responses and idea. In total, a possible 50 points can be achieved.

  1. Did the students address the 5 key questions?
  • What is your AI driven idea?  (1)
  • How will it make your community better? (1)
  • How will it work? (1)
  • What data will you need to train the AI systems? (1)
  • What are some of the ethical considerations you might need to think about? (1) 
  1. Is this an original idea or has it already been created? (Possible 10 points)
  2. Does this improve something in the community or your school? (Possible 10 points)
  3. Does this exhibit genuine AI technology to create the solution? (Possible 10 points)
  4. Have ethical considerations to AI been included as part of this pitch (Possible 10 points)
  5. Is this a creative solution? (Possible 5 points)

All videos will undergo an initial selection review and then the top 30 entries will be reviewed by our expert judging panel.

 

Prizes

Years 7-9

There will one pair chosen from Year 7, Year 8 and Year 9 respectively as winners.

The winning pair for each year level will receive:

1 x STELR Sustainable Housing Kit (valued at $790)

The STELR Sustainable Housing kits use block coding can collect:

  • temperature data inside the house in various situations. For examples see the videos at https://stelr.org.au/stelr-modules/sustainable-house-remote/
  • infra-red and ultraviolet light transmitted through the glass window samples
  • infra-red and ultraviolet light reflected from different wall colours and roof materials.

 

2 x JB HiFi vouchers (valued at $250 each)

 

1 x STELR Kookaberry kits for their class

Kookaberry – AustSTEM Digital Learning Hub

It is the platform powering the immersive STEM Experiential Learning Journey which will provide teachers with the necessary training and skills to bring the digital world to life in their classrooms.

 Teachers and their students will learn how to capture, display, and analyse the data that is shaping every aspect of our daily lives. The Kookaberry is designed and made in Australia, and sits between the Raspberry Pi and micro:bit in both functionality and price.

 It is simple to use, requires no coding experience, Internet, or WiFi, and brings the Internet of Things and real-world data into project-based learning throughout the curriculum.

It makes data accessible……

 Second place will receive:

2 X JB HIFI VOUCHERS (valued at $200 each)

Third place will receive:

2 X JB HIFI VOUCHERS (valued at $150 each)


Year 10

For Year 10, there will be a winning pair from each state and territory (8 in total). Each state-based Year 10 winning pair (from the same school) will be given the opportunity to do a week’s long, all expenses paid, work experience at one of Australia’s top technology companies.

Corporate supporters for work experience include:

  • Culture AMP 
  • ROKT
  • XERO
  • TYRO
  • GUZMAN Y GOMEZ
  • PET CIRCLE
  • GO1

 

Teachers

  • The schools from where the winning year 10 students are from will be awarded one ticket to the ATSE Annual Symposium, ACTIVATE 2022for a teacher from that school to attend with all expenses paid. 

 

X 8 tickets to the ATSE Annual Symposium, ACTIVATE 2022

 From October 25-27, Australia’s foremost impact network for leading applied scientists, technologists and engineers – the Australian Academy Technology and Engineering (ATSE) – is inviting global and Australian change-makers to a first-of-its-kind event.  

On the heels of the Australian Federal Election, ACTIVATE 2022 will bring together 500 high-level representatives from across government, business and academia and feature keynote presentations from global future shapers. 

 The event will celebrate Australia’s most revered engineering and technology entrepreneurs, award emerging innovators and unite policymakers, CEOs and academics in charting a future course for Australia’s globally-focused STEM workforce and a technology-powered, human-driven future. 

 


Terms and Conditions of Entry for the Day of AI Student Competition

 

Promoter: The promoter is TDM Charitable Foundation Pty Ltd (ACN 612 892 770) of Level 3, 2 Guilfoyle Avenue, Double Bay NSW 2028 (“Promoter”).

Eligibility: This competition is open to all open to all students studying at Participating Schools who are in years 5 to 10 at the time of entry (“Eligible Entrants”). A “Participating School” is an Australian primary or high school that is registered to participate in the Day of AI Program as at 5pm on the closing date of the competition, the 30 June 2023.

Competition Period: The competition will begin at 9.00am Australian Eastern Standard Time (“AEST”) on 24 April 2023 and end at 5.00pm on 30 June 2023. The Promoter reserves the right to extend or shorten the competition period at its sole discretion.

Verification of Entries: All entries will be verified by the Promoter to ensure that they meet the eligibility requirements.

Notification of winners: A representative of the Promoter will notify the Eligible Entrants of the winners by email or telephone on or before 30 July 2023.
Disqualification: The Promoter reserves the right to disqualify any Eligible Entrant or referral that violates these terms and conditions.

Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.

Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.

Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.

Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia.

HOW TO ENTER: Eligible Entrants must complete the following steps during the Competition Period:

Step 1 – Answer the question: How can AI be used to improve something in your school?

NOTE: Eligible Entrants must work in pairs.

OPTION 1 – ONE ENTRY PER CLASS
Ask each pair to write their AI solution to the question on a whiteboard or butcher’s paper. They don’t need too much detail, a sentence or two will be enough.
Now ask each of the pairs to vote for the best AI solution.
Note – each pair has one vote only and they cannot vote for themselves. To place their vote, simply ask each pair to place a tick next to the idea they are voting for. If the votes are tied on more than one winner, ask the pairs to vote again – this time only for one of the tied entrants.
Now facilitate a whole-class brainstorm session to flesh out the winning solution. Keep the session short and snappy, using the questions on the next slide to guide the discussion.

OPTION 2 – ALL PAIRS CAN ENTER
Every pair in the class is welcome to enter the competition, and under this option it does not have to go to a vote on which pair has the winning idea. The process is the same as Option 1 from the next slide onwards, however you will see a few signposts to help you if your class wants to choose option 2.

Step 2 – Record a video
The video should be recorded on a mobile phone. Please note the video
cannot be longer than 3 minutes so keep an eye on the final length!
To help structure the video recording, ask one student to record the
winning pair and another student to ask these guide questions,
which the winning pair should answer:
What is your AI driven idea?
How will it make your school better?
How will it work?
What data will you need to train the AI systems?
What are some of the ethical considerations you might need to think about?
What did you love about the Day of AI?
What did you learn?

 
PRIZES:

Years 5-10

WINNER: The winning Eligible Entrants from each year will win $1,200 for their class, to go towards setting up a great technology environment or experience. For example, the class could use the funds to purchase technology for the classroom (such as iPads, laptop, audio-visual equipment) or an excursion to a tech-centric location.

RUNNER UP: The Eligible Entrants who are runners up will receive a $600 JB Hifi or Officeworks voucher for their class.

THIRD PRIZE: The Eligible Entrants who win third prize will receive a $300 JB Hifi or Officeworks voucher for their class.

Year 10: Work Experience

The top 16 year 10 Eligible Entrants as voted by our judges will receive work experience placements at some of Australia’s fastest growing tech companies, including CultureAmp, ROKT, Tyro and Pet Circle. For those Eligible Entrants who do not live in locations where these organisations are based, we will fly you and a guardian to the city to attend the work experience.

Verification of Entries: All referrals will be verified by the Promoter to ensure that they meet the eligibility requirements and that they were made during the Competition Period.

Notification of winners: A representative of the Promoter will notify the Eligible Entrants of the winners by email or telephone on or before 30 July 2023. 

Disqualification: The Promoter reserves the right to disqualify any Eligible Entrant that violates these terms and conditions.

Privacy: By participating in this competition, Eligible Entrants agree to the use of their personal information for the purposes of administering the competition and for marketing and promotional purposes. Eligible Entrants also agree to the Promoter’s privacy policy, which is available on the Day of AI website.

Liability: The Promoter shall not be liable for any loss, damage, or injury of any kind resulting from participation in this competition or acceptance, possession, or use of the prize.

Changes to the Terms and Conditions: The Promoter reserves the right to modify or terminate these terms and conditions at any time without prior notice.

Governing Law: This Competition and these terms and conditions shall be governed by and construed in accordance with the laws of New South Wales, Australia.

Latest News